I won’t be able to talk about this too much due to the narrative nature of the game and ease of spoiler revelation but here we go...
Zombies are everywhere these days. They’re being stuffed into everything and video games are no exception to this trend, far beyond the Resident Evils and the Houses of the Dead that use gamer’s had become acclimatised to over the years. Typically such games are restricted to the survival horror or shooter genres however with few attempts to use them in other ways.
I’m not speaking of Typing of the Dead here but you may need to carry a keyboard with you. You know, for self defence...
Telltale games have been building up a reputation for story-driven point-and-click games since they brought the excellent Sam and Max franchise back in episodic form during the last decade and have continued to build on the thought dead genre. Over the years they have also tried to add action elements and while Jurassic Park didn’t quite understand the adventure aspect, their follow up has proved that they still have it.
Prepare for people doing whatever they think it takes to survive in Telltale's latest adventure |
Because of the comic origin, the graphics are stylised to appear as if they were off the page. Characters have sketchy lines incorporated into their actual models and the textures attempt to look as painted as possible. As is usual with Telltale's engine, the characters have a cartoonish look but this fits in with the source - especially the earlier issues under Tony Moore's tenure where the art was more stylised. Unlike the Jurassic Park game this suits the world
As is the standard with Telltale, this series is episodic with the player guiding an original character named Lee Everett – a college professor turned convicted murderer prior to the outbreak - through various locales in Georgia as he meets and attempts to work with other survivors of the Zombie apocalypse.
It may not be obvious from just a picture but Lee is one of the more likeable protagonists of recent times |
You’re not on your own though as very early on, Lee happens upon an unlikely ally in a young girl named Clementine (Notably one of the most believable child characters in a video game ever) whose parents were away when the shit hit the fan and are very likely to be dead due to a series of harrowing answering machine messages that you happen across. It asks you to consider something serious here. How would you safely guide a child through a world like this? How should you let your actions define you as a new role model? You might not want to admit it but most players going in develop a maternal/paternal bond with Clem and according to the stats that Telltale collect after each episode does have an impact on people’s decision making. This alone is marvelous and almost unique for a Video game – you care about the characters. A lot. The voice acting is great as well.
Clementine will make you her bitch. |
Caring about the characters is good because in the Walking Dead universe where a bite means death (short of equally dangerous and immediate amputation) and dying in any way imaginable (or unimaginable if you’re not sadistically creative) cues reanimation, characters tend not to have elongated shelf lives. These other characters are not always going to agree with what you think is best for the group either and you will find yourself at loggerheads with your allies as often as you’re slapping Zombies around with them. They are certainly not afraid to TELL you that they think you’re an idiot for your actions. I’m not going to go into detail here because I would like to avoid spoilers – the game is still on-going after all. Familiar characters show up too with Hershel Greene, Glenn and Lily showing up in the very first episode and the famous Prison is referred to in the very first scene.
Decisions are a big deal. Not only do they shape parts of the story and what the other characters think of Lee they are also timed and constantly thrown at you while you are under stress. Did you choose right? Is there a right choice? Who should I save? Can they be saved? All these questions can be yours for low, low price of... seriously though, it fits the feel of the game to have to think on your feet and since silence is usually an acceptable response you can miss the question entirely and the game will continue. Pay attention!
The timer is the bar at the bottom. The tick time varies considerably by decision so you can never be certain how long you get to think about something. |
Action sequences are happy to break up the walking and clicking |
We also do not use the Z word.
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